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Last Updated: May 6, 2000
The TSG Quake II Level
Level built using Qoole
For more information about Quake II level editing, please visit my Quake II Level Editing Links page.
Download
Last Updated: December 14, 1998
tsg.zip (unzip into your Quake II "baseq2" directory)
The .map source file is also available, for those interested in that sort of thing
To Do
- make waterslide open-air
- Make the waterslide between Mark's office and the pit open. Make the surrounding area sky-textured.
- stairs
- Replace the ladder with a more accurate representation of the two winding stairways which exist in the real TSG office space.
- fix "mirrored surfaces" compilation problem
- railing around pit
- add the safety rail around the top of the pit
- texture packaging
- figure out how to package textures to distribute with level
- more realistic textures
- take photos of office space and scan
- windows in offices
- inside & outside windows
- skins to represent TSG staff
- make level look like a destroyed office
- toilets, flipped over desks, broken PCs
- hallway between Doug & Mark's offices
- nameplates on offices
- closets in Doug & Mark's offices
- put superhealth in one of them
- receptionist's desk
- make "indented" so that you can hide behind it
- Goode Refrigeration areas
- front & back doorways to TSG area, hallway connecting doors
- whiteboards in offices
- fix ledge on elevator shaft to Mike's office
- there are two ledges - you can sit on one halfway up the elevator shaft, and you can get squashed at the top against the lip at the very edges
- performance problems near window in server room
- For some reason, performance seems to slow to a crawl near the big windows in the server room
History
12/14/98: Shrank lava so that players can stand on the pool table and not be hurt
12/13/98: Added paneling around books in bookcase in Mark's office; added bookcases to library; moved remaining buried items aboveground; added pool table to pit; made lava only rise up to just below top of pool table
12/10/98: Removed skylight; added cross-beams in place of skylight; moved lava-triggering button to middle of cross-beams; moved cablecar to be diagonal across skylight; added some broken furniture
12/6/98: Fixed waterslide: as soon as a player drops into the slide, they are pushed towards the pit, and the lighting inside the slide is fixed.
12/2/98: Added waterslide between Mark's office and pit, with current pushing players into pit. Also added teleporters to, from and around roof.
11/18/98: Added escape tunnel from pit with elevator to Mike's office; removed extra button on roof; made floors in server room and conference room slippery; made light in Bill's office flicker
11/15/98: Added button on roof which fills pit with lava when pressed. Also removed second BFG.
11/9/98: Brought weapons and ammo back above-ground (again). Also added some new weapons and ammo, and added cablecar above pit on roof.
11/8/98: Made lava pillars/halogen lamps hurt again. Unfortunately, branched off wrong revision - items are buried under the floor again, and crate in storage room is back to being too tall.
11/8/98: Added roof area and ladder to reach roof. Also added skylight, which is breakable.
11/5/98: Moved most weapons above ground (not all, though), and fixed crate sizes
11/2/98: Included necessary textures in zip file
11/1/98: First official version
Please email me with any other suggestions.
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